Contents
JSON Inheritance
To reduce duplication in the JSON data, it is possible for some JSON type
s to inherit from existing objects. Some restraint should be used, see Guidelines section. It is important to note that inheritance is not always completely standard between type
s. See the Behavior section for further details.
Examples
Items are one of the most common JSON types, so the “subtypes” field splits data into optional chunks. See the item docs for an explanation of how it works.
In the following example, 556
ammo is derived from 223
ammo via copy-from
:
{
"id": "223",
"type": "ITEM",
"subtypes": [ "AMMO" ],
"name": { "str_sp": ".223 Remington" },
"description": ".223 Remington ammunition with a 55gr FMJ-BT bullet, patterned after the M193 loading. The .223 round has been very popular with civilian shooters for almost a century, finding use in a wide variety of weapons. The combination of high velocity with a thinly-jacketed, cannelured projectile led to unexpected yaw and fragmentation in soft tissue, increasing this round's performance.",
"ascii_picture": "223",
"weight": "12 g",
"volume": "194 ml",
"longest_side": "57 mm",
"price": "2 USD 80 cent",
"price_postapoc": "9 USD",
"flags": [ "IRREPLACEABLE_CONSUMABLE" ],
"material": [ "brass", "lead", "powder" ],
"//": "`symbol` through `range` omitted for brevity",
"damage": {
"damage_type": "bullet",
"amount": 39,
"armor_penetration": 2,
"barrels": [
"... omitted for brevity"
]
},
"dispersion": 30,
"dispersion_modifier": [ { "barrel_length": "337 mm", "dispersion": 30 }, { "barrel_length": "533 mm", "dispersion": 0 } ],
"recoil": 1500,
"effects": [ "COOKOFF" ]
},
{
"id": "556",
"copy-from": "223",
"type": "ITEM",
"subtypes": [ "AMMO" ],
"name": { "str_sp": "5.56 NATO M855" },
"material": [ "steel", "brass", "lead", "powder" ],
"description": "5.56x45mm ammunition with a 62gr FMJ bullet containing a steel penetrator. Originally designed for the M249 FN Minimi, M855 was designed to penetrate steel helmets and light cover at range, sacrificing terminal performance and accuracy in the process. The limited yaw and fragmentation is worsened with shorter-barreled carbines shooting this round, and optimization of barrel twist for stabilization of the tracer variant of M855 has resulted in lackluster accuracy overall.",
"ascii_picture": "556",
"price": "2 USD 90 cent",
"price_postapoc": "9 USD",
"flags": [ "IRREPLACEABLE_CONSUMABLE" ],
"relative": {
"damage": { "damage_type": "bullet", "amount": -3, "armor_penetration": 10 },
"dispersion": 20
},
"dispersion_modifier": [ { "barrel_length": "337 mm", "dispersion": 120 }, { "barrel_length": "533 mm", "dispersion": 0 } ],
"proportional": { "recoil": 1.1 },
"extend": { "effects": [ "NEVER_MISFIRES" ] }
},
For "type": "ITEM"
, the following rules apply:
- Missing fields, such as
weight
,volume
,material
and so on have the same value as the parent. - Fields explicitly specified replace those of the parent type. The above example replaces
name
,description
andprice
. - Numeric values may be specified
relative
to the parent. For example556
has lessdamage
but morearmor_penetration
than223
and will maintain this relationship if the definition for223
is changed.- Note the syntax for fields that support objects:
damage
is still defined as an object forrelative
, with missing fields having the same value as the parent.
- Note the syntax for fields that support objects:
- Flags can be added via
extend
. For example556
is military ammo and gains theNEVER_MISFIRES
ammo effect. Any existing flags specified from223
are preserved. - The entry you copied from must be of the same
type
as the item you added or changed. Not alltype
s are supported, and not all are supported in the same way. See Support and Behavior below).
Another example. Reloaded ammo is derived from the factory equivalent but with a 10% penalty to damage
and dispersion
and a chance to misfire. Additional rules apply:
{
"id": "reloaded_556",
"copy-from": "556",
"type": "ITEM",
"subtypes": [ "AMMO" ],
"name": { "str_sp": "5.56 NATO, reloaded" },
"proportional": {
"price": 0.7,
"damage": { "damage_type": "bullet", "amount": 0.9 },
"dispersion": 1.1
},
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ], "flags": [ "IRREPLACEABLE_CONSUMABLE" ] }
},
- Chained inheritance is possible. For example,
reloaded_556
inherits from556
, which is itself derived from223
. - Numeric values may be specified as
proportional
to the parent by via a decimal factor. Herereloaded_556
deals 90% of the damage of the factory equivalent with 110% dispersion. - Flags can be deleted via
delete
. It is not an error if the deleted flag does not exist in the parent.
Not all type
s work the same. For "type": "MONSTER"
, relative
uses different fields than "type": "ITEM"
:
"//": "MONSTER uses the same melee_damage field that ITEM does, but also has "melee_dice" and "melee_dice_sides",
"relative": {
"melee_dice": 1,
"melee_dice_sides": 5,
"melee_damage": [ { "damage_type": "cut", "amount": 2 } ]
},
Same as above, now with proportional
:
"proportional": { "hp": 1.5, "speed": 1.5, "attack_cost": 1.5, "melee_damage": [ { "damage_type": "cut", "amount": 0.8 } ] },
It is possible to define an abstract
ID that exists only for other type
s to inherit from and cannot itself be used in game. This is done to facilitate maintenance and reduce line count. In the following condensed example, magazine_belt
provides values common to all implemented ammo belts:
{
"abstract": "magazine_belt",
"type": "ITEM",
"subtypes": [ "ARMOR", "MAGAZINE" ],
"name": { "str": "ammo belt" },
"description": "An ammo belt consisting of metal linkages which disintegrate upon firing.",
"volume": "0 ml",
"price": "0 cent",
"material": [ "steel" ],
"symbol": "#",
"color": "light_gray",
"flags": [ "MAG_BELT", "MAG_DESTROY", "BELTED", "OVERSIZE", "WATER_FRIENDLY", "ZERO_WEIGHT" ],
"armor": [
{
"material": [ { "type": "steel", "covered_by_mat": 100, "thickness": 0.1 } ],
"encumbrance": 10,
"coverage": 10,
"covers": [ "torso" ],
"specifically_covers": [ "torso_upper" ]
}
]
}
The following additional rules apply:
- Missing mandatory fields, such as
volume
do not result in errors as theabstract
type is discarded after JSON loading completes. - Missing optional fields are set to the usual defaults for that type.
Support
The following type
s currently support inheritance (non-exhaustive list):
effect_on_condition
furniture
harvest
ITEM
item_group
material
MONSTER
MONSTER_FACTION
monstergroup
mutation
overmap_terrain
recipe
scenario
SPELL
terrain
uncraft
vehicle_part
To find out if a type supports copy-from
, you need to know if it has implemented generic_factory. To find out if this is the case, do the following:
- Open init.cpp
- Find the line that mentions your type, for example
add( "gate", &gates::load );
. - Copy the load function, in this case it would be gates::load.
- Use this in the search bar on github to find the file that contains gates::load (Note, you cannot search for “:” in file finder. The search will simply ignore this symbol.).
- In the search results you find gates.cpp. open it.
- In gates.cpp, find the generic_factory line, it looks like this:
generic_factory<gate_data> gates_data( "gate type", "handle", "other_handles" );
. - Since the generic_factory line is present, you can now conclude that it supports
copy-from
. - If you don’t find generic_factory present, it does not support copy-from, as is the case for type vitamin (repeat the above steps and find that vitamin.cpp does not contain generic_factory).
Behavior
A common misconception is that every type
that supports copy-from
will also support extend
, delete
, proportional
and relative
, in the same way as one’s most commonly seen object: ITEM
. As explained above, this is not the case; some types handle these fields manually (which is undesired), others use generic_factory. extend
and delete
only apply to JSON members that have containers as their underlying C++ types, and proportional
/relative
handling must be implemented with corresponding C++ functions.
In summary, there is no “default” JSON inheritance, only shared degrees of support; check the relevant C++ if copy-from
behavior is uncertain, and looking for an existing (and functional!) example is always a good idea. Some types that implement partial or non-standard copy-from
support (non-exhaustive list):
monstergroup
extends by default. This prevents mods copying monstergroup definitions from replacing vanilla monstergroup lists. To replace the entire list, add"override": true
to the monstergroup object.SPELL
has limited support, given their behavior is governed by its spelleffect
. Flags are not always inherited. Testing is required to guarantee an inherited spell will behave as intended, use at your own risk.- The
vitamins
field frommaterial
extends by default.
Guidelines
Contributors are encouraged to not overuse copy-from
, as it can decrease the human readability of the JSON. Chained inheritance is especially likely to become unwieldy, essentially recreating the level of redundancy we’d like to eliminate.
In general, there are two situations where copy-from
should be used in the core game:
- Two things are nearly identical variants of each other.
- A group of entities always (not almost always, always) shares some set of properties, then one or two levels of abstracts can set up a very shallow and narrow hierarchy.