Compilation guide for 64-bit Windows (using MSYS2)
This guide contains instructions for compiling Cataclysm-DDA on Windows under MSYS2. PLEASE NOTE: These instructions are not intended to produce a redistributable copy of CDDA. Please download the official builds from the website or cross-compile from Linux if that is your intention.
Prerequisites:
Note: Windows XP is unsupported!
MINGW64
- Windows 7, 8, 8.1
- NTFS partition with ~10 Gb free space (~2 Gb for MSYS2 installation, ~3 Gb for repository and ~5 Gb for ccache)
- 64-bit version of MSYS2
UCRT64
- Windows 10 and later
Installation:
-
Go to the MSYS2 homepage and download the installer.
-
Run the installer. It is suggested that you install to a dev-specific folder (C:\dev\msys64\ or similar), but it’s not strictly necessary.
-
After installation, run MSYS2 64bit now.
When working from Microsoft Terminal default MSYS2 profile, run:
MSYSTEM=MINGW64 bash -l
or
MSYSTEM=UCRT64 bash -l
Configuration:
- Update the package database and core system packages:
pacman -Syyu
-
MSYS will inform you of a cygheap base mismatch and inform you a forked process died unexpectedly; these errors appear to be due to the nature of
pacman
’s upgrades and may be safely ignored. You will be prompted to close the terminal window; do so, then re-start using the MSYS2 MinGW 64-bit menu item. -
Update remaining packages:
pacman -Su
- Install packages required for compilation:
-> Windows 7, 8, 8.1
pacman -S git make ncurses-devel gettext-devel mingw-w64-x86_64-{astyle,ccache,cmake,gcc,libmad,libwebp,pkgconf,SDL2,libzip,libavif} mingw-w64-x86_64-SDL2_{image,mixer,ttf}
-> Windows 10 and later
pacman -S git make ncurses-devel gettext-devel mingw-w64-ucrt-x86_64-{astyle,ccache,cmake,gcc,libmad,libwebp,pkgconf,SDL2,libzip,libavif} mingw-w64-ucrt-x86_64-SDL2_{image,mixer,ttf}
- Close MSYS2.
Cloning and compilation:
- Open MSYS2 and clone the Cataclysm-DDA repository:
cd /c/dev/
git clone https://github.com/CleverRaven/Cataclysm-DDA.git ./Cataclysm-DDA
Note: This will download the entire CDDA repository and all of its history (3GB). If you’re just testing, you should probably add --depth=1
(~350MB).
Note: If you want to contribute to CDDA, see example git workflow.
- Compile with following command line:
cd Cataclysm-DDA
make -j$((`nproc`+0)) CCACHE=1 RELEASE=1 MSYS2=1 DYNAMIC_LINKING=1 SDL=1 TILES=1 SOUND=1 LOCALIZE=1 LANGUAGES=all LINTJSON=0 ASTYLE=0 TESTS=0
You will receive warnings about unterminated character constants; they do not impact the compilation as far as this writer is aware.
This will compile a release version with Sound and Tiles support and all localization languages, skipping checks and tests, and using ccache for build acceleration. You can use other switches, but MSYS2=1
, DYNAMIC_LINKING=1
and probably RELEASE=1
are required to compile without issues.
Note: See COMPILING-CMAKE.md
section CMake Build for MSYS2 (MinGW)
for using the CMake build system.
Running:
- Run inside MSYS2 from Cataclysm’s directory with the following command:
./cataclysm-tiles
Note: If you want to run the compiled executable outside of MSYS2, you will also need to update your user or system PATH
variable with the path to MSYS2’s runtime binaries (e.g. C:\dev\msys64\mingw64\bin
).