Movement Modes
definition
{
"type": "movement_mode",
"id": "fly",
"character": "f",
"panel_char": "F",
"name": "Fly",
"panel_color": "light_green",
"symbol_color": "light_green",
"exertion_level": "EXTRA_EXERCISE",
"change_good_none": "You throw yourself at the ground, and miss.",
"change_good_animal": "You steer your steed into a... fly?",
"change_good_mech": "You enable your mech's jetpack unit.",
"change_bad_none": "You throw yourself at the ground, and hit.",
"change_bad_animal": "Your steed doesn't know how to fly.",
"change_bad_mech": "Your mech cannot fly.",
"move_type": "running",
"stamina_multiplier": 12.0,
"sound_multiplier": 4.0,
"move_speed_multiplier": 2.5,
"mech_power_use": 5,
"swim_speed_mod": -80,
"stop_hauling": true
},
type
Mandatory. Must be "movement_mode"
.
id
Mandatory. The id of the movement mode.
character
Mandatory. The character shown in the move mode menu to select this mode.
panel_char
Mandatory. The character shown on the panels when this mode is selected.
name
Mandatory. The name of the move mode displayed whenever it is displayed.
panel_color
Mandatory. The color shown on the panels when this mode is selected.
symbol_color
Mandatory. The color shown in curses when your character is in this move mode.
exertion_level
Mandatory. What exertion level this move mode will put you into. The options are, from least to most exercise:
NO_EXERCISE
LIGHT_EXERCISE
MODERATE_EXERCISE
ACTIVE_EXERCISE
EXTRA_EXERCISE
change_good_x
Mandatory. The message given when the character switches to this move mode. There are three values for x: none
, animal
, and mech
.
none
is the message given when the character is not mounted.animal
is the message given when riding an animal.mech
is the message given when in a mech.
change_bad_x
Optional. The message given when the character fails to switch to this move mode. Right now, the only move mode that you can fail to switch are running
type modes. There are three values for x: none
, animal
, and mech
.
none
is the message given when the character is not mounted.animal
is the message given when riding an animal.mech
is the message given when in a mech.
Defaults to You feel bugs crawl over your skin.
move_type
Mandatory. The type of move mode - used to determine if the character is in stealth, walking normally, or fleeing. Valid values are:
crouching
walking
running
stamina_multiplier
Optional. Multiplier on the character’s stamina use when in this mode. All non-negative floating point values are valid.
Defaults to 1.0
(no multiplier).
sound_multiplier
Optional. Multiplier on the sound made when moving in this mode. All non-negative floating point values are valid.
Defaults to 1.0
(no multiplier).
move_speed_multiplier
Optional. Multiplier on the move speed when moving in this mode. All non-negative floating point values are valid.
Defaults to 1.0
(no multiplier).
mech_power_use
Optional. Mech power used each step when in this mode. All integer values are valid.
Defaults to 2
.
swim_speed_mod
Optional. How many additional moves . All integer values are valid.
Defaults to 0
.
stop_hauling
Optional. Determines whether or not hauling is cancelled switching to this mode. Valid values are true
and false
.
Defaults to false.